Payday 2 Bag Spawner Mod

You found my PAYDAY 2 Rifle Build, but you can't seem to make full use of it. PC with integrated graphic having really low fps and you can't aim because of input lag? Look no further as this is the build made just for you. You don't need good aiming skill; Viable on every dificulty.

  1. A pattern is an item for customizing masks in PAYDAY 2. If a pattern is used on a single mask, then it will be removed from the inventory. A pattern that is not part of a promotional bonus or achievement can only be obtained from card drops. Items without cost will be returned to your stash upon selling or storing the mask they've been used on. Dark gray is the primary color. Light gray is the.
  2. Installation Instructions: 1) Copy ALL Files and Folders in the Payday 2 Game Directory (Program Files (x86) Steam SteamApps common PAYDAY 2 ) 2) Run Payday 2, Become a MVP.
  3. Other Internal name m134 (player)mini (NPC) Achievement(s) Mod stats The Vulcan Minigun is a weapon added with The OVERKILL Pack DLC. 1 Overview 2 Summary 3 Tips 4 Available modifications 5 Skins 6 Achievements 7 Trivia 8 Gallery The Vulcan Minigun is a special heavy weapon and physically the largest weapon available in the game. The Vulcan Minigun is a very strange weapon to use when first.
  4. UnKnoWnCheaTs - Multiplayer Game Hacks and Cheats, leading the game hacking community since 2000. We offer a huge amount of information and content for multiplayer game hacking and game cheats through our game hacking forum, game hack download database and our game hacking tutorial and wiki sections.
Sep 3rd, 2013
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  1. local player = managers.player:player_unit()
  2. -- Steam Achievements
  3. for id,_ inpairs(managers.achievment.achievments)do
  4. end
  5. if player then
  6. end
  7. -- Throwing Distance
  8. 'being',
  9. 'heavy',
  10. 'light',
  11. }
  12. for i, name inipairs(car_arr)do
  13. tweak_data.carry.types[ name ].throw_distance_multiplier =10.0
  14. for i=1,7do
  15. end
  16. -- Weapon Mods
  17. NewRaycastWeaponBase._get_spread =function(self)return0end
  18. NewRaycastWeaponBase.recoil_multiplier =function(self)return0end
  19. NewRaycastWeaponBase.reload_speed_multiplier =function(self)return5000end
  20. NewRaycastWeaponBase.fire_rate_multiplier =function(self)return5000end
  21. PlayerStandard._get_swap_speed_multiplier =function(self)return5000end
  22. NewRaycastWeaponBase.damage_multiplier =function(self)return5000end
  23. BaseInteractionExt._has_required_upgrade =function(self)returntrueend
  24. BaseInteractionExt._has_required_deployable =function(self)returntrueend
  25. BaseInteractionExt._get_timer =function(self)return0end
  26. BaseInteractionExt.can_interact =function(self, player)returntrueend
  27. -- Infinite Ammo Clip
  28. _fireWep = NewRaycastWeaponBase.fire
  29. function NewRaycastWeaponBase:fire( from_pos, direction, dmg_mul, shoot_player, spread_mul, autohit_mul, suppr_mul, target_unit )
  30. _fireWep( self, from_pos, direction, dmg_mul, shoot_player, spread_mul, autohit_mul, suppr_mul, target_unit )
  31. if managers.player:player_unit() self._setup.user_unit then
  32. end
  33. RaycastWeaponBase.ammo_info =function(self)
  34. self._ammo_remaining_in_clip =99999
  35. self._ammo_max =99999
  36. return self._ammo_max_per_clip, self._ammo_remaining_in_clip, self._ammo_total, self._ammo_max
  37. BlackMarketGui.get_weapon_ammo_info =function(self, weapon_id, comparision_data)
  38. end
  39. -- Money and Level
  40. managers.skilltree:_set_points(9999)
  41. managers.money:_set_offshore(9999)
  42. -- Infinite Saw
  43. _fireSaw = SawWeaponBase.fire
  44. function SawWeaponBase:fire( from_pos, direction, dmg_mul, shoot_player, spread_mul, autohit_mul, suppr_mul, target_unit )
  45. _fireSaw( self, from_pos, direction, dmg_mul, shoot_player, spread_mul, autohit_mul, suppr_mul, target_unit )
  46. if managers.player:player_unit() self._setup.user_unit then
  47. end
  48. ifnot _rmSpecial then
  49. end
  50. ifnot _rmEquipment then
  51. end
  52. function PlayerManager:remove_equipment( equipment_id )end
  53. -- Infinite Equipment (Not Host)
  54. function PlayerManager:remove_equipment_possession( peer_id, equipment )end
  55. -- Debug Menu
  56. managers.menu:set_debug_menu_enabled(true)
  57. local wep_arr ={
  58. 'new_m4','glock_17','mp9','r870','glock_18c','amcar','m16','olympic','ak74','akm','akmsu','saiga','ak5','aug','g36','p90','new_m14','deagle','new_mp5','colt_1911','mac10','serbu','huntsman','b92fs','new_raging_bull','saw'
  59. for i, name inipairs(wep_arr)do
  60. managers.upgrades:aquire(name)
  61. end
  62. -- Guards and Camera
  63. function GroupAIStateBase:_clbk_switch_enemies_to_not_cool()end
  64. function PlayerMovement:on_suspicion( observer_unit, status )end
  65. function GroupAIStateBase:on_criminal_suspicion_progress( u_suspect, u_observer, status )end
  66. function GroupAIStateBase:criminal_spotted( unit )end
  67. function GroupAIStateBase:report_aggression( unit )end
  68. function PlayerMovement:on_uncovered( enemy_unit )end
  69. function SecurityCamera:_sound_the_alarm( detected_unit )end
  70. function SecurityCamera:_set_suspicion_sound( suspicion_level )end
  71. function CopMovement:anim_clbk_police_called( unit )end
  72. function CopLogicArrest._upd_enemy_detection( data )end
  73. function CopLogicArrest._call_the_police( data, my_data, paniced )end
  74. function CopLogicIdle.on_alert( data, alert_data )end
  75. function CopLogicBase._get_logic_state_from_reaction( data, reaction )
  76. end
  77. function GroupAIStateBase:sync_event( event_id, blame_id )end
  78. function GroupAIStateBase:on_police_called( called_reason )end
  79. function GroupAIStateBase:on_police_weapons_hot( called_reason )end
  80. function GroupAIStateBase:on_gangster_weapons_hot( called_reason )end
  81. function GroupAIStateBase:on_enemy_weapons_hot( is_delayed_callback )end
  82. function GroupAIStateBase:_clbk_switch_enemies_to_not_cool()end
  83. -- Player Mods
  84. PlayerStandard._get_walk_headbob =function(self)return0end
  85. PlayerStandard._can_stand =function(self)returntrueend
  86. PlayerManager.remove_equipment =function(self, equipment_id)end
  87. PlayerInventory.remove_selection =function(self, selection_index, instant)end
  88. PlayerManager.selected_equipment_deploy_timer =function(self)return0end
  89. PlayerManager.chk_minion_limit_reached =function(self)returnfalseend
  90. PlayerManager.spread_multiplier =function(self)return0end
  91. PlayerMovement.is_stamina_drained =function(self)returnfalseend
  92. PlayerStandard._can_run_directional =function(self)returntrueend
  93. -- Super Jump
  94. PlayerStandard._perform_jump =function(self, jump_vec)
  95. if self._running then
  96. end
  97. end
  98. -- Player Armor
  99. return Application:digest_value(100,false)
  100. managers.blackmarket:_setup_masks()
  101. for mask_id,_ inpairs(tweak_data.blackmarket.masks)do
  102. Global.blackmarket_manager.masks[mask_id].unlocked =true
  103. managers.blackmarket:add_to_inventory('normal','masks', mask_id,false)
  104. local player = managers.player:player_unit()
  105. player:base():replenish()
  106. -- Weapon Accessories, Color Palettes, and Mask Vinyls
  107. managers.lootdrop:debug_drop(1000,true, i )
  108. game_state_machine:change_state_by_name('victoryscreen',{ num_winners =2, personal_win = alive( managers.player:player_unit())})
  109. -- End Mission
  110. game_state_machine:change_state_by_name('victoryscreen',{ num_winners =2, personal_win = alive( managers.player:player_unit())})
  111. -- Teleport Player
  112. function GameState:freeflight_drop_player( pos, rot )
  113. managers.player:warp_to( pos, rot )
  114. end
  115. -- Message On Screen
  116. managers.hud:show_hint({ text ='LUA Hack Loaded!'})
  117. managers.player:player_unit():character_damage():set_invulnerable(false)
  118. if _wSpread then
  119. _wSpread =nil
  120. NewRaycastWeaponBase.recoil_multiplier = _wRecoil
  121. end
  122. if _wReload then
  123. NewRaycastWeaponBase.reload_speed_multiplier = _wReload
  124. end
  125. if _wFireRate then
  126. NewRaycastWeaponBase.fire_rate_multiplier = _wFireRate
  127. end
  128. if _wSwap then
  129. PlayerStandard._get_swap_speed_multiplier = _wSwap
  130. end
  131. if _fireWep then
  132. _fireWep =nil
  133. SawWeaponBase.fire = _fireSaw
  134. end
  135. if _rmSpecial then
  136. _rmSpecial =nil
  137. PlayerManager.remove_equipment = _rmEquipment
  138. end
  139. if _rmEquipmentP then
  140. PlayerManager.remove_equipment_possession = _rmEquipmentP
  141. end
  142. -- Message On Screen
  143. managers.hud:show_hint({ text ='LUA Hack Unloaded!'})
  144. managers.crimenet._debug_mass_spawning =true
  145. managers.crimenet._presets ={}
  146. local t ={}
  147. local difficulty = tweak_data:index_to_difficulty( difficulty_id )
  148. table.insert(t,{ job_id ='ukrainian_job_prof', difficulty_id = difficulty_id, difficulty = difficulty })
  149. local j =0
  150. while(j < tweak_data.gui.crime_net.debug_options.mass_spawn_limit)do
  151. table.insert( managers.crimenet._presets, job_data )
  152. end
  153. -- Jobs ID's (Change Job ID to the Job you want)
  154. 'welcome_to_the_jungle_prof',
  155. 'framing_frame_prof',
  156. 'watchdogs_prof',
  157. 'alex_prof',
  158. 'firestarter_prof',
  159. 'ukrainian_job_prof',
  160. 'jewelry_store_prof',
  161. 'four_stores_prof',
  162. 'nightclub_prof',
  163. 'mallcrasher_prof',
  164. 'branchbank_deposit_prof',
  165. 'branchbank_cash_prof',
  166. 'branchbank_gold_prof',
  167. 'branchbank_prof'

Payday 2 Bag Spawner Mod 1.11.2

Atvaark at github made this, And I give a little editing
Payday 2 bag carry modThe [Link]Payday 2 Bag Spawner Mod by Atvaark (luckily bookmark this)
The [Link] of some cheats by me. (part 2 coming up, maybe)
this table can be used to:
1. add effect (spell missile, Movesets, and action speed) to your attacks by the help of pointers
2. customize your currently equipped weapons and armor ( stance, damage, durability, block percentage, effects)
3. Edit your enemy (ex: make it stagger everytime you hit it), your move speed, jump height, etc
4. Modify inventory (Change Item, add item, etc)

Payday 2 Mods Download

5. added effect and movesets can be applied to a script (still don't know how to, but Atvaark already make Heihachi movesets for fist weapon)
6. A lot of tweaking scripts (Ghost mode, no stagger, immune to all debuff, etc)
7. Resurrect a NPC (This never works for me, maybe I was doing it wrong, back up your save before killing an NPC)
Updated 04/05/2020 (sorry, just checked the GitHub page):Changelog

Payday 2 Bag Spawner Mods

-Added HP Min Offset
-Added “Replenishment [Phantom Color]” from previous tables versions (not made by me)
-Mapped some offsets for easier reading
-Added offset +74 (Parry Multiplier) under [Equipped Weapon]
-Added WeaponTypeParam Helper
-Added ChrNetworkPhantom Helper

How to use this cheat table?

Payday 2 Body Bags Mod

  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1