Every time you use it, you get a huge risk of a ban, the fromsoft-style ban is -usually- a kick to a seperate server system, a soft-ban esc but they will put you with other hackers and ban your IP adress from ever using their non-hacker servers. Use it as your own risk. You might get away with 20 kills using hacked souls n stuff but the server -will- eventually catch you for. and perma. This is one of the toughest fights in any Dark Souls III boss order, and solo players have a tough time with Pontiff. When he starts summoning a phantom, it can get tricky. Personally I was able to beat him after 2-3 tries, but I also summon help for most boss fights.
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The Boss Rush is a special event that is activated upon the use of Terminus. During the event, every vanilla and Calamity boss spawn sequentially in a predetermined order. The bosses summoned are far stronger than in their original fights and have immensely buffed HP and damage, giving them all similar difficulties despite their usual distance in the game's progression. The Boss Rush can be deactivated at any time by using Terminus again.
Defeating the Boss Rush rewards the player with the Rock.
Progression[edit | edit source]
Upon starting the Boss Rush, bosses will spawn in a predetermined order that never changes. Only one boss will spawn at a time; the next boss will spawn once the prior boss is defeated. A total of 40 bosses will spawn during the Boss Rush. The bosses are divided into five Tiers, with each new Tier signified by a status message in the chat and a brief rest period.
If a boss cannot be summoned due to an improper time, the time will be changed to accomodate the boss.
The order is as follows:
Tier | Boss | Health | Notes |
---|---|---|---|
Tier 1 | |||
Queen Bee | 3,150,000 / 4,410,000 / 5,071,500 | ||
Brain of Cthulhu | 1,000,000 / 1,700,000 / 2,720,000 | ||
King Slime | 3,000,000 / 4,200,000 / 4,200,000 | ||
Eye of Cthulhu | 4,500,000 / 5,850,000 / 7,312,500 | Sets the time to night (7:30 PM) | |
Skeletron Prime | 1,100,000 / 1,650,000 / 1,980,000 | Sets the time to night (7:30 PM) | |
Golem | 1,300,000 / 1,950,000 / 4,425,000 | Sets the time to day (4:30 AM) | |
Profaned Guardians | 2,650,000 / 4,040,000 / 4,040,000 | Sets the time to day (4:30 AM) | |
Eater of Worlds | 2,500,000 / 3,500,000 / 4,550,000 | ||
Astrum Aureus | 7,400,000 / 11,840,000 / 11,840,000 | Sets the time to night (7:30 PM) | |
The Destroyer | 2,500,000 / 3,750,000 / 4,687,500 | Sets the time to night (7:30 PM) | |
Tier 2 | |||
The Twins | 2,750,000 / 4,125,000 / 5,268,750 | Sets the time to night (7:30 PM) | |
The Dragonfolly | 3,000,000 / 4,800,000 / 4,800,000 | Sets the time to day (4:30 AM) | |
Wall of Flesh | 4,500,000 / 6,300,000 / 11,970,000 | Teleports the player to the Underworld | |
Hive Mind | 3,350,000 / 5,360,000 / 5,360,000 | Teleports the player to their spawn point | |
Skeletron | 1,600,000 / 3,200,000 / 4,000,000 | Sets the time to night (7:30 PM) | |
Storm Weaver | 3,670,000 / 5,872,000 | Sets the time to day (4:30 AM) | |
Aquatic Scourge | 10,000,000 / 16,000,000 / 16,000,000 | ||
Desert Scourge | 16,500,000 / 26,400,000 / 26,400,000 | ||
Lunatic Cultist | 2,640,000 / 3,300,000 / 4,675,000 | ||
Tier 3 | |||
Crabulon | 11,000,000 / 17,600,000 / 17,600,000 | ||
Plantera | 1,600,000 / 2,240,000 / 5,152,000 | ||
Ceaseless Void | 200 / 400 | ||
The Perforators | 2,700,000 / 4,320,000 / 4,320,000 | ||
Cryogen | 3,000,000 / 4,800,000 / 4,800,000 | ||
Brimstone Elemental | 6,500,000 / 10,400,000 / 10,400,000 | ||
Signus, Envoy of the Devourer | 2,400,000 / 3,840,000 / 3,840,000 | ||
Ravager | 6,370,000 / 9,650,000 / 9,650,000 | ||
Duke Fishron | 2,900,000 / 3,480,000 / 6,438,000 | ||
Tier 4 | |||
Moon Lord | 3,100,000 / 4,650,000 / 7,980,000 | ||
Astrum Deus | 4,900,000 / 7,840,000 / 7,840,000 | Sets the time to night (7:30 PM) | |
Polterghast | 3,250,000 / 5,200,000 / 5,200,000 | Sets the time to day (4:30 AM) | |
The Plaguebringer Goliath | 3,700,000 / 5,920,000 / 5,920,000 | ||
Calamitas | 5,200,000 / 8,320,000 / 8,320,000 | Sets the time to night (7:30 PM) | |
Anahita and Leviathan | 9,600,000 / 15,360,000 / 15,360,000 | Sets the time to day (4:30 AM) | |
The Old Duke | 4,000,000 / 6,400,000 / 6,400,000 | ||
The Slime God | 8,200,000 / 13,120,000 / 13,120,000 | ||
Providence, the Profaned Goddess | 12,500,000 / 20,000,000 / 20,000,000 | Sets the time to day (4:30 AM) | |
Tier 5 | |||
Supreme Calamitas | 2,100,000 / 3,360,000 / 3,360,000 | ||
Jungle Dragon, Yharon | 3,700,000 / 5,920,000 / 5,920,000 | Sets the time to day (4:30 AM) | |
The Devourer of Gods | 9,200,000 / 14,720,000 / 14,720,000 | The Devourer of Gods will be in its final phase |
Boss Rush Curses[edit | edit source]
There are five curses that can be enabled through the configuration options. They are disabled by default. The curses impose restrictions on the player while the Boss Rush is active. They serve no purpose other than to challenge the player and offer no additional rewards.
- The Accessory curse disables the sixth and seventh accessory slot gained through the Demon Heart and Celestial Onion.
- The Health curse negates all positive life regen.
- The Dash curse disables all dashes from items such as the Cryogen lore item, Statis' Ninja Belt or Shield of Cthulhu.
- The Xeroc curse gives all enemies a reddish tint and increases their movement speed in a similar manner as the Demonshade enrage.
- The Immunity curse prevents the player from getting hit more than once within the span of five seconds. If the player is hit more than once within a span of five seconds, they will instantly die.
Notes[edit | edit source]
- Many bosses in the Boss Rush will use their AI and functions normally exclusive to Expert, Revengeance, or Death Mode. This includes Supreme Calamitas having the Death Mode arena size and the Devourer of Gods' head instantly killing the player on contact.
- However, some AI and functions still change between modes, such as whether or not Devourer of Gods’ screen shader is black the entire fight.
- Several bosses are sped up due to the potential speed of the player.
- Despite time being reset to the start of day/night for bosses that can only be fought at day/night, it is still possible to run out of time. In this case, the boss will despawn, time will reset back to day/night and boss will be resummoned with full health.
- All damage taken is increased (where applicable) to a minimum value that increases as the player progresses through the event:
- Contact damage has a minimum of 240 / 400 which increases by 2 for each boss.
- Projectile damage has a minimum of 220 / 360 which increases by 1 / 2 for each boss.
- King Slime can rarely spawn Rainbow Slimes when damaged.
- The Eater of Worlds and Brain of Cthulhu will not flee when outside of the Corruption or Crimson.
- The Perforator Hive, Hive Mind, Profaned Guardians and Providence do not become invulnerable outside their respective biomes.
- Providence performs both the Crystal and the Holy Ray attacks regardless of the biome she was spawned in.
- Bosses slain during Boss Rush do not drop any items or currency.
- Providence and the Wall of Flesh do not create Profaned Rock and Demonite/Crimtane brick squares when defeated.
- The waiting time between the prior boss's death and the next boss spawning is 1 second during Tiers 1 through 3, which is increased to 3 seconds during Tier 4, and then to 6 seconds during Tier 5.
- All wire-activated mechanisms are disabled during a Boss Rush.
- Unlike the other bosses, the difficulty of Supreme Calamitas' battle is made easier in the Boss Rush compared to her usual fight.
- The health of the bosses during the event only scales up with 2 people in multiplayer.
- All bosses are immune to all debuffs except Ichor, Cursed Inferno, and Enraged.
- However, The Devourer of Gods will remain immune to Ichor and Cursed Inferno.
- Additionally, no bosses are immune to the Spiteful Candle's effects.
- Defeating a boss that wasn't defeated prior to the Boss Rush will not bring that boss' aftermath and will not count that boss as being defeated outside of Boss Rush.
Tips[edit | edit source]
- Many health, and buff potions as well as mana for mages should be brought, as the Boss Rush can easily take over twenty minutes.
- Auric Tesla armor is a good choice as it provides a wide array of set bonuses and two methods of Death Prevention.
- Despite being able to begin the Boss Rush at almost any point in the game, the player should definitely have end-game weapons and equipment before facing it if they hope to succeed.
- Contact damage with any of the bosses and their projectiles/minions should be avoided as they can easily deal over 200 damage even with endgame armor.
- Players should attempt to distance themselves from any floors or other solid tiles after defeating Providence, in order to maximize the amount of space available to them once Supreme Calamitas spawns and her arena generates.
- Avoid the Devourer of Gods' head at all costs, as contact with it will instantly kill the player.
- If the player killed Yharon midair, they must find a surface to stand on as the Devourer of Gods will otherwise charge towards them instantly killing them. Having an arena can solve this problem.
Trivia[edit | edit source]
- The boss progression was based on a series of polls that took place in the Calamity Mod Discord server, gauging players' favorite bosses and the ones they found the most difficult, with the resulting total being used to determine the rush's order.
- The Boss Rush Curses were inspired by the Pantheon Bindings from the game Hollow Knight. These Bindings, activated during the boss rush mode in said game, hindered the player character in various ways.
Messages[edit | edit source]
- 'Hmm? Ah, another contender. Very well, may the ritual commence!' (when started)
- 'Hmm? Oh, you're still alive. Unexpected and exhilarating, but don't get complacent just yet.' (before entering Tier 2)
- 'Hmm? Persistent aren't you? Perhaps you have some hope of prosperity, unlike past challengers.' (before entering Tier 3)
- 'Hmm? Your perseverance is truly a trait to behold. You've come further than even the demigods in a short time.' (before entering Tier 4)
- 'May your skills remain sharp for the last challenges.' (upon entering Tier 4)
- 'Hmm? So you've made it to the final tier, a remarkable feat enviable by even the mightiest of the gods.' (before entering Tier 5)
- 'Go forth and conquer 'til the ritual's end!' (upon entering Tier 5)
- 'Hmm? You expected a reward beyond this mere pebble? Patience, the true reward will come apparent in time...' (after completing the Boss Rush)
v·d·e Game mechanics | |||||||||
---|---|---|---|---|---|---|---|---|---|
Combat | Charge • Damage Reduction • Hit Sounds • Immunity frames • Lifesteal • Minions • Proficiency • Rogue | ||||||||
Environment | Events • Music • Status messages | ||||||||
Events | Acid Rain • Boss Rush | ||||||||
Items | Alternative crafting ingredients • Consumable • Crafting stations (By Hand) • Drops • Rarity • Recipes • Vanilla item recipes | ||||||||
Game | AI • Armageddon • Boss Health Bar • Configuration options • Death Mode • Defiled Rune • Fishing • Game controls • Iron Heart • Lore • Revengeance Mode • Vanilla changes | ||||||||
Player | Adrenaline Meter • Aggro • Buffs and Debuffs • Death Prevention • Defense • Rage Meter |